Category: Game Development

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Procedural Generation for Simple Puzzles

By Kyle Speaker What You’ll Be Creating Puzzles are an integral part of gameplay for many genres. Whether simple or complex, developing puzzles manually can quickly become cumbersome. This tutorial aims to ease that...

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Getting Started With Crafty: Entities

By Monty Shokeen In the last tutorial, you learned about the basics of entities and how they are the building blocks in your game. In this tutorial, you will go beyond the basics and...

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New Camera Features in Phaser

By Andrzej Mazur Introduced in the 2.4.7 version of Phaser, the new camera features look really interesting and it’s worth checking them out. In this tutorial you’ll see how easy it is to apply...

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The Four Elements of Game Design: Part 2

By Darran Jamieson In our previous article, we examined some of the aspects of game design, in particular challenge and choice. Challenge and choice can create something which is entertaining, but by themselves do...